![]() ![]() But all the same, you can operate a distinctly Stalinist approach to war and send unfathomable numbers of young men into the grinder. In short, you want to keep your troops alive as long as possible-the more combat they see, the better they are. War isn't sensible, though.Īs well as manually selected upgrades, units can gain ability through veterancy. ![]() Focusing on just one company's power is viable, but striking a balance is obviously the far more sensible option. Each has its own skill tree to upgrade as you choose-make the paratroopers cheaper to call in, or have your aerial bombardment arrive a bit faster, for example. ![]() The fact you're playing this wider game of cat-and-mouse on the meta-map before you've even jumped into the main game, while not a new idea, gives valuable context to battles, and creates a sense of ebb and flow across a vast conflict. Frankly, that's fantastic and I'm delighted to see Relic-one of the few big-name developers still making real-time strategy games on a grand scale-upping the strategy quota rather than watering it down for the mass market. ![]()
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